This site uses cookies. Learn more about cookies.

Close cookie details

OverDrive would like to use cookies to store information on your computer to improve your user experience at our Website. One of the cookies we use is critical for certain aspects of the site to operate and has already been set. You may delete and block all cookies from this site, but this could affect certain features or services of the site. To find out more about the cookies we use and how to delete them, click here to see our Privacy Policy.

If you do not wish to continue, please click here to exit this site.

Hide notification

  Main Nav

Assassin's Quest

Cover of Assassin's Quest

Assassin's Quest

The Realm of the Elderlings: The Farseer Trilogy, Book 3

King Shrewd is dead at the hands of his son Regal. As is Fitz--or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest--perhaps to death. Only Verity's return--or the heir his princess carries--can save the Six Duchies.

But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him--currents that will either drown him or make him something more than he was.

Praise for Robin Hobb and Assassin's Quest

"Fantasy as it ought to be written . . . Robin Hobb's books are diamonds in a sea of zircons."--George R. R. Martin

"An enthralling conclusion to this superb trilogy, displaying an exceptional combination of originality, magic, adventure, character, and drama."--Kirkus Reviews (starred review)

"Superbly written, wholly satisfying, unforgettable: better than any fantasy trilogy in print--including mine!"--Melanie Rawn

From the Paperback edition.

King Shrewd is dead at the hands of his son Regal. As is Fitz--or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest--perhaps to death. Only Verity's return--or the heir his princess carries--can save the Six Duchies.

But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him--currents that will either drown him or make him something more than he was.

Praise for Robin Hobb and Assassin's Quest

"Fantasy as it ought to be written . . . Robin Hobb's books are diamonds in a sea of zircons."--George R. R. Martin

"An enthralling conclusion to this superb trilogy, displaying an exceptional combination of originality, magic, adventure, character, and drama."--Kirkus Reviews (starred review)

"Superbly written, wholly satisfying, unforgettable: better than any fantasy trilogy in print--including mine!"--Melanie Rawn

From the Paperback edition.

Available formats-
  • Kindle Book
  • OverDrive Read
  • Adobe EPUB eBook
  • Adobe PDF eBook
Subjects-
Languages:-
Copies-
  • Available:
    0
  • Library copies:
    1
Levels-
  • ATOS:
  • Lexile:
  • Interest Level:
  • Reading Level:

Recommended for you


Excerpts-
  • Chapter One "Fitz?" he said. He turned his head sideways to look into my face. "So. How have you been?"

    I didn't know the answer to that question, so I just looked at him. After a time, he put the kettle on. He took things out of his pack. He had brought spice tea, some cheese and smoked fish. He took out packets of herbs as well and set them out in a row on the table. Then he took out a leather pouch. Inside it was a fat yellow crystal, large enough to fill his hand. In the bottom of the pack was a large shallow bowl, glazed blue inside. He had set it on the table and filled it with clean water when Burrich returned. Burrich had gone fishing. He had a string with six small fish on it. They were creek fish, not ocean fish. They were slippery and shiny. He had already taken all the guts out.

    "You leave him alone now?" Chade asked Burrich after they had greeted one another.

    "I have to, to get food."

    "So you trust him now?"

    Burrich looked aside from Chade. "I've trained a lot of animals. Teaching one to do what you tell it is not the same as trusting a man."

    Burrich cooked the fish in a pan and then we ate. We had the cheese and the tea also. Then, while I was cleaning the pans and dishes, they sat down to talk.

    "I want to try the herbs," Chade said to Burrich. "Or the water, or the crystal. Something. Anything. I begin to think that he's not really...in there."

    "He is," Burrich asserted quietly. "Give him time. I don't think the herbs are a good idea for him. Before he...changed, he was getting too fond of herbs. Toward the end, he was always either ill, or charged full of energy. If he was not in the depths of sorrow, he was exhausted from fighting or from being King's Man to Verity or Shrewd. Then he'd be into the elfbark instead of resting. He'd forgotten how to just rest and let his body recover. He'd never wait for it. That last night...you gave him carris seed, didn't you? Foxglove said she'd never seen anything like it. I think more folk might have come to his aid, if they hadn't been so frightened of him. Poor old Blade thought he had gone stark raving mad. He never forgave himself for taking him down. I wish he could know the boy hadn't actually died."

    "There was no time to pick and choose. I gave him what I had to hand. I didn't know he'd go mad on carris seed."

    "You could have refused him," Burrich said quietly.

    "It wouldn't have stopped him. He'd have gone as he was, exhausted, and been killed right there."

    I went and sat down on the hearth. Burrich was not watching me. I lay down, then rolled over on my back and stretched. It felt good. I closed my eyes and felt the warmth of the fire on my flank.

    "Get up and sit on the stool, Fitz," Burrich said.

    I sighed, but I obeyed. Chade did not look at me. Burrich resumed talking.

    "I'd like to keep him on an even keel. I think he just needs time, to do it on his own. He remembers. Sometimes. And then he fights it off. I don't think he wants to remember, Chade. I don't think he really wants to go back to being FitzChivalry. Maybe he liked being a wolf. Maybe he liked it so much he's never coming back."

    "He has to come back," Chade said quietly. "We need him."

    Burrich sat up. He'd had his feet up on the woodpile, but now he set them on the floor. He leaned toward Chade. "You've had word?"

    "Not I. But Patience has, I think. It's very frustrating, sometimes, to be the rat behind the wall."

    "So what did you hear?"

    "Only Patience and Lacey, talking about wool."

    "Why is that important?"

    "They wanted wool to weave a very soft cloth. For a baby, or a small child. "It will be born at the end of...
About the Author-
  • Robin Hobb is the author of the Farseer Trilogy, the Liveship Traders Trilogy, the Tawny Man Trilogy, the Soldier Son Trilogy, and the Rain Wild Chronicles. She has also written as Megan Lindholm. She is a native of Washington State.

Title Information+
  • Publisher
    Random House Publishing Group
  • Kindle Book
    Release date:
  • OverDrive Read
    Release date:
  • Adobe EPUB eBook
    Release date:
  • Adobe PDF eBook
    Release date:
Digital Rights Information+
  • Copyright Protection (DRM) required by the Publisher may be applied to this title to limit or prohibit printing or copying. File sharing or redistribution is prohibited. Your rights to access this material expire at the end of the lending period. Please see Important Notice about Copyrighted Materials for terms applicable to this content.

You've reached your checkout limit.

Visit your Bookshelf to manage your titles.

×

You already have this title checked out.

Want to go to your Bookshelf?

×

Recommendation Limit Reached.

You have reached the maximum number of titles you are permitted to recommend at this time.

×

Sign in to recommend this title.

Recommend your library consider adding this title to the Digital Collection.

×
×

×

To recommend Assassin's Quest, complete the following information:

*indicates required information

(comma separates multiple email addresses, i.e. bob@aol.com, bob@hotmail.com)

Subject: Check out this downloadable title at the Washington Anytime Library


We respect your privacy. Any and all information collected at this site will be kept strictly confidential and will not be sold, reused, rented, loaned, or otherwise disclosed.

×
Recommend this title to the library to be added to the Digital Collection
Assassin's Quest
Assassin's Quest
The Realm of the Elderlings: The Farseer Trilogy, Book 3
Robin Hobb
×
Buy it now
and help our library WIN!
Assassin's Quest
Assassin's Quest
The Realm of the Elderlings: The Farseer Trilogy, Book 3
Robin Hobb
Choose a retail partner below to buy this title for yourself.
A portion of this purchase goes to support your library.
Clicking on the 'Buy It Now' link will cause you to leave the library download platform website. The content of the retail website is not controlled by the library. Please be aware that the website does not have the same privacy policy as the library or its service providers.
×
×

To recommend '', complete the following information:

*indicates required information

(comma separates multiple email addresses, i.e. bob@aol.com, bob@hotmail.com)

Subject: Check out this downloadable title at the Washington Anytime Library

We respect your privacy. Any and all information collected at this site will be kept strictly confidential and will not be sold, reused, rented, loaned, or otherwise disclosed.

×