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Assassin's Quest

Cover of Assassin's Quest

Assassin's Quest

The Realm of the Elderlings: The Farseer Trilogy, Book 3

King Shrewd is dead at the hands of his son Regal. As is Fitz--or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest--perhaps to death. Only Verity's return--or the heir his princess carries--can save the Six Duchies.

But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him--currents that will either drown him or make him something more than he was.

Praise for Robin Hobb and Assassin's Quest

"Fantasy as it ought to be written . . . Robin Hobb's books are diamonds in a sea of zircons."--George R. R. Martin

"An enthralling conclusion to this superb trilogy, displaying an exceptional combination of originality, magic, adventure, character, and drama."--Kirkus Reviews (starred review)

"Superbly written, wholly satisfying, unforgettable: better than any fantasy trilogy in print--including mine!"--Melanie Rawn

From the Paperback edition.

King Shrewd is dead at the hands of his son Regal. As is Fitz--or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest--perhaps to death. Only Verity's return--or the heir his princess carries--can save the Six Duchies.

But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him--currents that will either drown him or make him something more than he was.

Praise for Robin Hobb and Assassin's Quest

"Fantasy as it ought to be written . . . Robin Hobb's books are diamonds in a sea of zircons."--George R. R. Martin

"An enthralling conclusion to this superb trilogy, displaying an exceptional combination of originality, magic, adventure, character, and drama."--Kirkus Reviews (starred review)

"Superbly written, wholly satisfying, unforgettable: better than any fantasy trilogy in print--including mine!"--Melanie Rawn

From the Paperback edition.

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Excerpts-
  • Chapter One "Fitz?" he said. He turned his head sideways to look into my face. "So. How have you been?"

    I didn't know the answer to that question, so I just looked at him. After a time, he put the kettle on. He took things out of his pack. He had brought spice tea, some cheese and smoked fish. He took out packets of herbs as well and set them out in a row on the table. Then he took out a leather pouch. Inside it was a fat yellow crystal, large enough to fill his hand. In the bottom of the pack was a large shallow bowl, glazed blue inside. He had set it on the table and filled it with clean water when Burrich returned. Burrich had gone fishing. He had a string with six small fish on it. They were creek fish, not ocean fish. They were slippery and shiny. He had already taken all the guts out.

    "You leave him alone now?" Chade asked Burrich after they had greeted one another.

    "I have to, to get food."

    "So you trust him now?"

    Burrich looked aside from Chade. "I've trained a lot of animals. Teaching one to do what you tell it is not the same as trusting a man."

    Burrich cooked the fish in a pan and then we ate. We had the cheese and the tea also. Then, while I was cleaning the pans and dishes, they sat down to talk.

    "I want to try the herbs," Chade said to Burrich. "Or the water, or the crystal. Something. Anything. I begin to think that he's not really...in there."

    "He is," Burrich asserted quietly. "Give him time. I don't think the herbs are a good idea for him. Before he...changed, he was getting too fond of herbs. Toward the end, he was always either ill, or charged full of energy. If he was not in the depths of sorrow, he was exhausted from fighting or from being King's Man to Verity or Shrewd. Then he'd be into the elfbark instead of resting. He'd forgotten how to just rest and let his body recover. He'd never wait for it. That last night...you gave him carris seed, didn't you? Foxglove said she'd never seen anything like it. I think more folk might have come to his aid, if they hadn't been so frightened of him. Poor old Blade thought he had gone stark raving mad. He never forgave himself for taking him down. I wish he could know the boy hadn't actually died."

    "There was no time to pick and choose. I gave him what I had to hand. I didn't know he'd go mad on carris seed."

    "You could have refused him," Burrich said quietly.

    "It wouldn't have stopped him. He'd have gone as he was, exhausted, and been killed right there."

    I went and sat down on the hearth. Burrich was not watching me. I lay down, then rolled over on my back and stretched. It felt good. I closed my eyes and felt the warmth of the fire on my flank.

    "Get up and sit on the stool, Fitz," Burrich said.

    I sighed, but I obeyed. Chade did not look at me. Burrich resumed talking.

    "I'd like to keep him on an even keel. I think he just needs time, to do it on his own. He remembers. Sometimes. And then he fights it off. I don't think he wants to remember, Chade. I don't think he really wants to go back to being FitzChivalry. Maybe he liked being a wolf. Maybe he liked it so much he's never coming back."

    "He has to come back," Chade said quietly. "We need him."

    Burrich sat up. He'd had his feet up on the woodpile, but now he set them on the floor. He leaned toward Chade. "You've had word?"

    "Not I. But Patience has, I think. It's very frustrating, sometimes, to be the rat behind the wall."

    "So what did you hear?"

    "Only Patience and Lacey, talking about wool."

    "Why is that important?"

    "They wanted wool to weave a very soft cloth. For a baby, or a small child. "It will be born at the end of...
About the Author-
  • Robin Hobb is the author of the Farseer Trilogy, the Liveship Traders Trilogy, the Tawny Man Trilogy, the Soldier Son Trilogy, and the Rain Wild Chronicles. She has also written as Megan Lindholm. She is a native of Washington State.

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Assassin's Quest
Assassin's Quest
The Realm of the Elderlings: The Farseer Trilogy, Book 3
Robin Hobb
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